DESTINY
Old Russia The Divide
Senior Level Designer & Environment Artist
Principal 2d planning, layouts, and level design
Principal 3d massouts
Large scale 3d shell modeling, terrain, initial 3d asset propagation, arrangement, and iteration
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
The Divide was the first glimpse of the “public sector”, where players could interact with each other cooperatively.
Here’s part of the original pitch:
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.